I don't think it's that difficult to assign players to a slot and only have the game starts when everyone is ready. To top that off, any player who 'readies' first becomes the player 1 - which contains some advantages that only further maps out how buggy this game can get. Regardless of how many player has joined the 'lobby', if any one of them were to hit ready, the game would proceed to start with only a 3 second count down. I am not saying that the design of the interface, but rather, their functions. If there's 1-3 second of a delay from inputs on players other than the host on the overworld map, it really shows how horribly compiled the netcode is.Ĥ. I read some of the other reviews here and noticed that this issue has been here before the game was even 'released'. On missions that timing and precision is the key, having a camera that refuses to work is just frustrating.ģ. While I much prefer to have each character their own camera (which wouldn't work on a local set up, I know), but at least you should have the bros within the camera view so players know what they are doing and where they are? A 2D platforming game that really nails how the camera works I know is probably BattleBlock Theater. If it's a 2D game, I don't see why is it that you can't just zoom out from your current field of vision to include all bros in the screen. This entire experience is made worse by the next issue.Ģ. Other times it just glitch out other characters. So you sort of just 'wake up' to a chaos where you are not even on the screen, or already dead. Sometimes before the level starts, other players are loaded in first and gets right into action before you are loaded. The insane amount of lag and freezes the moment you start up a multiplayer with its online mode is devastating. Especially when a game is definitely marketed towards the idea of a multiplayer co-op gameplay instead of a single-player campaign.ġ. However, in its current state, there are things that are really not supposed to be in a good and popular game.
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